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Wednesday, September 23, 2020

Homes For Sale in Weld County. Prices range from $285K to $835K.

 
  
 Weekly Report 
 
  
  
 
  
  
 
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Jennifer Eberhard
eXp Realty, LLC
 
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What's new in 80603
 
  
  
 16155 Bently Street 
  
      
  
 201 Valdai Street 3925 Cottonwood Lane 71 Shenandoah Way 
 
 2250 Granite Drive See more listings, Download our App  15136 Overton Street 
 
 507 Zante Way 661 Meadowlark Lane 14881 N Ridge Street 
  
  
 
 
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 Market Stats 
    
 

$376,000

Median Sales Price

54

Homes Sold (past 30 days)

182

Average Days on Market

$679,000

Median List Price

24

Homes for Sale

1.02

Months of Inventory

 
 
    
  
  
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What's new in 80640
 
  
  
 11250 Florence Street #5B 
  
      
  
 11479 Kenton Street 11235 Jamaica Street 11607 Oakland Street 
 
 11959 Riverstone Circle #8 See more listings, Download our App  9630 E 113th Avenue 
 
 9464 E 108th Place 11250 Florence Street #18E 9603 E 112th Place 
  
  
 
 
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 Market Stats 
    
 

$395,000

Median Sales Price

37

Homes Sold (past 30 days)

67

Average Days on Market

$395,000

Median List Price

27

Homes for Sale

0.78

Months of Inventory

 
 
    
  
  
Jennifer Eberhard
eXp Realty, LLC
jennifer@teamdreamhome.com
720-937-4086
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Homesnap
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Homesnap, Inc.
7200 Wisconsin Avenue | Suite 200 | Bethesda, MD 20814
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Tuesday, September 22, 2020

Procedural Generation In Games

In the last semester, I had the opportunity to be the supervisor teacher in a very interesting graduation work: a deep study about roguelike games and procedural generation behind this kind of games.

Probably, you've heard about this category – roguelike – a type of game characterized by the random generation of maps, scenarios and positioning of enemies. The concept behind these games is complex, but the final idea is very simple.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In video games, it is used to automatically create large amounts of content in a game. To understand the difference between a roguelike game and a game without this resource, let's take for comparison the original "Super Mario Bros." and "Enter the Gungeon".

In the first title, every single element is always in the same place in the interface when you walk through the scenario; it's even possible to memorize the traps, enemies and platforms for a better performance (as we can see in some "speedrun" tournaments).



The second title is a roguelike game; every time you play it, the scenario and the gaming elements will always change (the weapons, the bosses, the common enemies etc. are always changing in a procedural way).



In the images below, I tried to construct a simple diagram to illustrate the idea behind procedural generation in games.







"Sundered", "Spelunky" and "Enter the Gungeon" are some recent examples that we can bring to this discussion about procedural games, but we have also some examples from the eighties, like the title "Rogue" (the reason that today we categorize these games as "roguelikes").

Undoubtedly, one of the big advantages of roguelike games is the multiple possibility to experience the game every time. Titles like "Enter the Gungeon" offer a myriad of easter eggs, secret passages, special-stage bosses, enemies, weapons, secret characters and much more.

#GoGamers


Monday, September 21, 2020

Miniatures On A Board Game Budget


I love miniatures games. I enjoy the strategic and tactical thinking involved, but even more, I love the tactile nature of moving the figures themselves around in an environment, whether it's fully realized three dimensional terrain or just a printed map.

I also love a wide variety of different genres and intellectual properties, so unfortunately the work and investment that most miniatures games require means I can't play in every world I want to. That's why I'm especially intrigued by miniature/board game hybrids such as Monolith's Conan, with their potential for the depth of a miniatures game contained in a much more manageable (and affordable) box.

This is what drew me to Judge Dredd: Helter Skelter. I'm a big fan of  2000 AD (the weekly comic book that Judge Dredd appears in), but not quite willing to commit to a full fledged Dredd miniatures game, although the new one from Warlord Games has some great looking figures. As a self-contained boxed game, Helter Skelter looked like a great alternative.

The game takes some inspiration from an old Judge Dredd comic book story for it's background: holes have been opening in the fabric of reality, allowing characters from other dimensions to converge on Judge Dredd's Mega-City One. It's a clever idea that allows the game to include four player factions, each based on a different cast of characters from 2000 AD comics.

The game design is terrific. It uses a printed board with irregular areas marked out to handle movement, rather than using a grid or needing a tape measure. The board artwork is functional, clearly indicating important concepts such as cover and line of sight, and it's also beautifully designed and gorgeous to look at. The miniatures, while not fully pre-painted, come with a wash applied, so it's easier to see the figure details, and colored rings for the bases making it clear which figures belong to which faction.


At the start of the game each player is given 10 location cards that match up to the numbered spaces on the board. Five of these are secretly chosen and assigned to the player's five characters, to determine where on the board they will enter play. The other five cards are given to an opponent, and determine where they place their five "shards of reality," colored tokens that can be collected for victory points. 

Movement and combat are handled using cards. Each player uses a deck of cards unique to their chosen faction, with cards representing actions their different characters can take such as moving, attacking, or defending. The bulk of the game is managing your cards so you can move your figures to where they need to be, make effective attacks against opposing characters, pick up shards of reality tokens, and still have cards left to defend with when it's your opponent's turn. Collecting a shard of reality or eliminating an opponent's character are each worth one point, and the first player to get to five points wins.

It's a great rules system, providing all the core elements that a miniatures game needs without getting bogged down in the complicated exceptions and situational rules that can plague games like Heroclix or X-Wing. But there's one thing missing: a sense of narrative, an interesting story that unfolds on the tabletop. Most games of this type (such as Monolith's Conan or Leading Edge's Aliens) have this firmly ingrained by being scenario driven, and that's something that's missing here.

Sure, Helter Skelter provides a back story that explains why the different groups of characters are there and what they're doing, but there really isn't much story once the game starts. Collecting a shard of reality or eliminating an opponent's character are each worth one point, and the first player to get to five points wins. There aren't any additional scenarios offering different victory conditions, so most games tend to be pretty similar, with the only variety being which faction each player is using and which of the two boards they're playing on.

The lack of story certainly isn't a deal-breaker. The extremely elegant design and excellent graphics go a long way towards making up for it, and it's something that could easily be added by official expansions or even house rules. I certainly hope so; a game design this good deserves some more depth.

Rating: 4 (out of 5) A great design and beautiful production that's a bit let down by a lack of variety and replayability.

Wednesday, September 16, 2020

Homes For Sale in Weld County. Prices range from $350K to $470K.

 
  
 Weekly Report 
 
  
  
 
  
  
 
Homesnap
 
  
  
 
 
  
  
 
 
 
Jennifer Eberhard
eXp Realty, LLC
 
Message Me
 
  
   
  
 
What's new in 80603
 
  
  
 12199 Village Circle E 
  
      
  
 543 Reserve Avenue 14851 E 118th Place 262 Hermosa Street 
 
 474 Xavier Drive See more listings, Download our App  268 Westin Avenue 
 
 366 Shenandoah Way 1637 Ute Way 30133 E 165th Avenue 
  
  
 
 
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 Market Stats 
    
 

$386,500

Median Sales Price

50

Homes Sold (past 30 days)

197

Average Days on Market

$727,500

Median List Price

23

Homes for Sale

1.04

Months of Inventory

 
 
    
  
  
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What's new in 80640
 
  
  
 10813 Belle Creek Boulevard 
  
      
  
 10514 Yosemite Street 8350 E 104th Way #6 882 Lavender Place 
 
 857 Alpine Avenue See more listings, Download our App  11250 Florence Street #23A 
 
 11991 Riverstone Circle #12 9582 E 113th Avenue 9660 E 113th Avenue 
  
  
 
 
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 Market Stats 
    
 

$410,000

Median Sales Price

30

Homes Sold (past 30 days)

68

Average Days on Market

$382,447

Median List Price

32

Homes for Sale

1.13

Months of Inventory

 
 
    
  
  
Jennifer Eberhard
eXp Realty, LLC
jennifer@teamdreamhome.com
720-937-4086
Ask Me A Question
 
   
  
Homesnap
I've used tons of real estate apps and Homesnap is definitely the best. Good data, quality map search, helpful news feed and instant messaging tool. What more could you ask for? -App Store Review
Follow @homesnapapp | Visit homesnap.com | Support | Unsubscribe
Homesnap, Inc.
7200 Wisconsin Avenue | Suite 200 | Bethesda, MD 20814
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