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Tuesday, May 5, 2020

How To Control Android Phone From Another Phone Remotely

How to control Android phone From another phone Remotely

If you wish to remotely control Android phone from another phone, then you have come to the right place. It might sound surprising, but now you can easily control Android from Android by using the right kinds of applications. This can let you keep a strict eye on your kids, spouse, or anyone else remotely. In this informative post, we will make you familiar with different Android to Android remote control apps. Also, we will provide a stepwise solution to use an Android tracking app as well. Let's uncover them by taking one step at a time.

Control Android Phone from Another Phone Remotely

There could be numerous reasons to control Android from Android remotely. In most of the cases, it is used by professionals to access a device over the air. Also, parents like to use an Android to Android remote control at times to get a complete access to their kid's smartphones. Sometimes, it can help us transfer files from one device to another. You can also use it to access your partner's or employee's phone at the time of needs too. In the next section, we will let you know how to remotely control Android phone from another phone.

Control android from another android

How to remotely control Android phone from another phone?

There are different readily available applications that can be used to remotely control Android phone from another phone. We have picked the 3 best tools here.

1. TeamViewer for Remote Control

TeamViewer is one of the most widely known solutions that can provide a remote access to computer and smartphone remotely. It has a dedicated solution for Android as well that can perform the same function without any trouble. You can try its free version and later buy the premium subscription if you wish to.

  • Smart screen sharing with a complete control of the device
  • Control Android from Android by bypassing a security access (a one-time code should be matched).
  • 256 Bit AES session encoding and 2048 Bit RSA key exchange supported for advanced security
  • File transfer is also supported

Compatibility; Android 4.0 and later versions

Get it here >>

Control android from android - TeamViewer for Remote Control

2. RemoDroid

RemoDroid is another smart and lightweight Android to Android remote control that you can use. Besides controlling an Android phone, you can also use this tool to control a TV and other smart devices from your Android device as well.

  • Easy screen sharing provision
  • You can remotely control Android phone from another phone and other smart devices (like a TV)
  • It supports screen sharing between multiple users
  • Password protected and supports one-time authentication
  • Advanced features require root access

Compatibility: Android 4.0 and up

Get it here >>

Control android from android - RemoDroid

3. Inkwire Screen Share and Assist

Inkwire is a highly useful app that every Android user should have installed on their device. This freely available tool can let you share your screen with another user. After sharing the screen, you can provide assistance by marking the screen as well. It is particularly used by users to guide other how to use a certain feature on the device.

  • Once connected, you can easily draw on the screen and guide the other user on a real-time basis.
  • It is extensively used to provide customer support for Android apps.
  • Voice chat option is also included

Compatibility: Android 5.0 and later versions

Get it here >>

Control android from android - Inkwire Screen Share and Assist


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ShellForge


"ShellForge is a python program that builds shellcodes from C. It is inspired from Stealth's Hellkit. Some wrapper functions arround system calls are defined in header files. The C program uses them instead of libc calls. ShellForge uses gcc to convert it into assembler. It then modifies it a bit, compiles it, extract code from the object, may encode it and add a loader at the begining." read more...
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Support For XXE Attacks In SAML In Our Burp Suite Extension


In this post we present the new version of the Burp Suite extension EsPReSSO - Extension for Processing and Recognition of Single Sign-On Protocols. A DTD attacker was implemented on SAML services that was based on the DTD Cheat Sheet by the Chair for Network and Data Security (https://web-in-security.blogspot.de/2016/03/xxe-cheat-sheet.html). In addition, many fixes were added and a new SAML editor was merged. You can find the newest version release here: https://github.com/RUB-NDS/BurpSSOExtension/releases/tag/v3.1

New SAML editor

Before the new release, EsPReSSO had a simple SAML editor where the decoded SAML messages could be modified by the user. We extended the SAML editor so that the user has the possibility to define the encoding of the SAML message and to select their HTTP binding (HTTP-GET or HTTP-POST).

Redesigned SAML Encoder/Decoder

Enhancement of the SAML attacker

XML Signature Wrapping and XML Signature Faking attacks have already been part of the previous EsPReSSO version. Now the user can also perform DTD attacks! The user can select from 18 different attack vectors and manually refine them all before applying the change to the original message. Additional attack vectors can also be added by extending the XML config file of the DTD attacker.
The DTD attacker can also be started in a fully automated mode. This functionality is integrated in the BurpSuite Intruder.

DTD Attacker for SAML messages

Supporting further attacks

We implemented a CertificateViewer which extracts and decodes the certificates contained within the SAML tokens. In addition, a user interface for executing SignatureExclusion attack on SAML has been implemented.

Additional functions will follow in later versions.

Currently we are working on XML Encryption attacks.

This is a combined work from Nurullah Erinola, Nils Engelbertz, David Herring, Juraj Somorovsky, and Vladislav Mladenov.

The research was supported by the European Commission through the FutureTrust project (grant 700542-Future-Trust-H2020-DS-2015-1).
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Friday, May 1, 2020

WHERE TO GO FROM HERE - PART 2


As I eluded to in the last post, I am working through the numbers trying to decide if an episodic production and release through Kickstarter is a viable option.

So, we now have a course and a destination… Which honestly is a very welcome and refreshing change.



Why use Kickstarter?
As a marketing platform it allows to reach a wider audience, not just my current customers but those new to the hobby and those who never knew DreamForge was even a 'thing'. I think we all know that the train has stalled, and its going to take a lot of effort and lots of attention to get it rolling again. Perhaps there will be a time that I can move off the Kickstarter platform, but for now… The broader exposure is required. This exposure comes at a price, Between the Kickstarter fees, the currency transaction fees and the backer support fees in the form of a post Kickstarter service to collect shipping and allow backers to add items or options, we are looking at near 10% in fees alone.

Expectations:
Not every Kickstarter campaign will succeed, that's OK. If the demand for a particular kit is not there, then its not… No harm no foul, we move on to the next product offering. I completely expect for there to be unfunded projects that never make it to plastic and possibly (if there was enough interest) may see a resin release instead. There will be changes to how DreamForge approaches on hand inventory and even they type of products offered, not all offerings need to be Iron Core specific, it provides far more flexibility in product development than making sure each product fits neatly into the project I have already started. If I get an itch to do…well anything, it gives a platform to see if all of you are also interested.

How will that work? And what does that look like from the customers side?
The plan is to have a very focused Kickstarter for a single product, its actual production costs and any profits expected will need to be folded into the funding goal. This is a strong departure from the retail model, where revenues are gained over time and the investment/debt is front loaded.

Product availability outside the initial Kickstarter will be limited, 10% to 20% beyond the total needed to fulfill the Kickstarter will be run, some of that will be soaked up by the inevitable issues, damaged kits, mispacked or missing items from a kit and kits that never make it to the backer and get lost in transit. 

There may be re-runs offered on popular kits in future Kickstarter's, but there will be minimums that need to be met, typically a 500 unit run will be needed. If I feel that the kit will sell, I may assist with purchasing some of that re-run myself, to provide stock on hand. The best way for a customer to approach this is to buy what you want and what you think you will need at the time of the offering, I cannot make a promise that there will be a second run if the overall interest is not there.

Customers will need to pay for the actual shipping costs for the products they back.
Shipping, as we all know is stuuupid expensive from the US to anywhere outside its borders. Each Kickstarter will be shipped directly from China to mitigate the expense to the customer as much as possible, this means most of the world will likely see a drastic cost reduction, but the US will see an increase. Why don't I just ship the US from the US? Well, because it's a hidden cost, one that would need to be calculated into the Kickstarter… Someone has to pay to get it to the US before it could be sent out from our warehouse, add to this the staffing costs, the shipping package costs and overhead, and it becomes a real issue that has not been factored into the per kit price… We are running as lean as possible, to provide a per kit price that is as low as possible, there will be no room for uncalculated expenses.

How are the Kickstarter's structured?
This is open for revision, but the plan is to absorb the costs and required profits into a 1000 minimum unit run. If it costs $40,000 for the molds, production, boxes and services, then the cost of each unit would be $40.00. 

What happens if a Kickstarter goes nuts and the total funding far outstrips the required funding goal? Do you get a discount? Discounts will be offered when you pick up multiple kits, not by the overall success of a product. Those are profits that get re-invested to make DreamForge healthy, to pay for game development, to pay for additional stock, to help pay for re-release of the current line of kits, as those tools will need to be re-cut at some point. I am not pulling the discount off the table, but for the foreseeable future, I have a lot of catching up to do and core development that needs to happen for DreamForge to grow and thrive.

I want to be clear, this is not going to be a song and dance Kickstarter model, there 'may' be extras offered if there is room on the sprues, ( I will try to pack them the best that I can) but anything extra in the form of products adds to the costs and I am not bulking the costs to deal with that. I am trying to keep the price per kit to you as low as I possibly can.

Longer term with the releases and stock on hand.
Obviously, this model does is not ideal for some aspects of brand development, limited supply concerns may not be ideal but it's not unusual when we look around the industry and other companies that made their way on Kickstarter. I am not GW, I do not have their sales volume or the resources available to behave like GW. Please understand that expecting a small manufacture in plastic to be able to behave and function as one of the top two or three in the industry, may not really be a reasonable expectation. I will strive to get there, but until the financial aspect of that shift make sense, I will be doing what is best for the growth of the company with the resources available. 

I think we can all agree, that Iron Core needs at least two to three full factions, terrain and a rules set, so as we move through these requirements, I will try to weight when it becomes viable as its own free standing IP. The goal is to grow the brand, expand the product offering, make available some of the older kits and even start to offer some options for those not interested in Iron Core. Fantasy, Cyberpunk and a myriad of other avenues are available and the wider the base of offerings, the more stable the base.
All of this is dependent on me, making what you want, delivered at a reasonable price within a reasonable time.

I am very excited about the prospect and the future. I am really looking forward to exploring your 'needful things' and if they can be created and successfully funded in an episodic, backer driven environment. I hope that you join be on this new course and help guide my had in future releases.

Soooo many itches to scratch, so little time :P



I will be reaching out in a few locations looking for honest feedback and direction from all of you.


  • Through surveys sent to my mailing list… So please sign up on the DreamForge-Games website if you have not.

  • Through my Facebook group DreamForge-GamesArtist Retreat  (please do not try to message me here) For whatever reason FB and I do not sync well…. I must be an old fart, not a huge fan of FB or twitter :P

  • On Dakka Dakka (I could start my own forum but it's a waste of energy, at least at this stage)

  • And, well...here but its not very good for two way conversations.

Game Store Tech


When I started in 2004, I was coming off an  IT career, so I wanted to be up to speed on retail tech. It was really the only useful skill I brought to the new business, that and the ability to research any project. 

I bought a new PC clone point of sale machine, custom made to handle the various peripherals. It was so complex, consultants were hired to work their black magic to get it all working. Could I have figured it out? Sure, but I respect expertise in IT and wanted to start out right. 

Setting up the POS required the consultants go through complex processes, hand written in notebooks. They were like a cabal of wizards, summoning profit into existence. While on vacation in France a year later (frequent flyer miles), the consultants came and fixed it when it corrupted itself during a power outage. I was troubleshooting the best I could from an Internet cafe in Paris. IT was inescapable.

In the back office, I had a Windows server running tape backups. I used a complex, Grandfather-Father-Son (GFS) tape rotation and took tapes home each night in a briefcase like some sort of spy. My laptop was a bulletproof IBM Thinkpad T30 from my days in IT. In the new store, I learned a lesson in security when a gold toothed homeless man walked into our Game Center and immediately went into the unlocked door to my office. I caught up with him as he was zipping up his jacket to leave, with my Thinkpad hidden within. I already had a new laptop on order that week, but it was still a painful lesson.

I should mention that before I started the business, I was running multiple Red Hat Linux servers at home. When the store opening became inevitable, I wiped them clean and installed Windows servers. Nobody has time for that crap.

15 years later, and a lot of things have changed, but a lot has stayed the same. Our POS is an iMac, not that different from my first computer, although most of my peers are moving to the cloud. I can't imagine changing POS systems now and not moving to something cloud based. The innovation is happening with cloud based services, plus I can sleep at night knowing it's all backed up offsite. The backup server in the office has been replaced by a (terrible) dinky Apple time capsule backup device and cloud streaming.

On the sales floor are four iPads. One iPad plays music through our Sonos system. Two iPads play board game demos which drives sales. The fourth iPad is locked down to allow customers to sign up for WPN events (a weird Premium store requirement). Nine staff members use smartphones capable of running transactions using either a plug in card reader or a new Bluetooth unit we just got in. I'm a bit uncomfortable expecting staff to use their personal phones to ring up sales in an emergency, but there's always the junky iPad nearby as an alternative.

My goal is safe and ubiquitous computing. The thought of spending time fixing or upgrading a machine is irritating. We have a Windows laptop for events that reminds me of my old life, with its constant updates and problems finding printers. I'm not quite an Apple fan boy, but I appreciate the strong, Unix based underpinnings of their hardware and the extremely long product life cycle. My first laptop went six years before I replaced it, and we just resurrected it for my new manager. 

I can't imagine spending time with some clunky tape rotation scheme. Still, when I go on vacation, I wonder if the consultants will come if the POS goes down in a power outage. They tend not to answer their phones. We spend a lot of time preparing for the reality the POS could fail at any moment. The cloud is definitely my future and I certainly don't miss the chilly server rooms of IT.